Standard
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Technology Integration Idea
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K.1 The student, given two sets containing 10
or fewer concrete items will identify and describe one set as
having more, fewer, or the same number of members as the other
set, using the concept of 1 to 1 correspondence. |
Using a desktop publishing application, the teacher
inserts several copies of different graphics. (ie, four pictures
of a cat and five pictures of a dog). Students drag the graphics
into groups and then determine which has more by circling the
group with the pencil tool. |
K.2 The student, given a set containing
nine or fewer objects, will tell how many are in the set by counting
the number of items orally and select the corresponding number
from a given set. |
Following above activity (K.1), students
would count each picture and type the number in a box below the
groups. |
K.3 The student, given an ordered set of three
objects and/or pictures, will indicate the ordered positionof
each item from left-to-right, right-to-left, top-to-bottom, and/or
bottom-to-top. |
Virtual Worksheet: Insert graphics into a draw
program. Use the pencil tool to circle the correct item when
prompted. Or have students draw arrows in the correct direction. |
K.4 The student will investigate
and recognize patterns from counting by fives and tens, using
concrete objects and a calculator. |
Using a word processor, have students
type five letters or numbers in a row. If you choose a symbol
or wingding font, they can type shapes and symbols. Type five
rows of five each. |
K.5 The student will count forward
to 20 and backward from10. |
Using a spreadsheet, have students
type one number in each cell either horizontally or vertically.
You can use the sort feature to go forwards and backwards. |
K.6 The student will determine the
value of pennies, using pennies or models. |
Using a desktop publishing or word
processing progra, insert clip art of pennies to create various
slides with different numbers of pennies. Have students create
their own slides. |
Standard
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Technology Integration Idea
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K.7 The student will add and subtract whole numbers
using up to 10 concrete items. |
Using a desktop publishing application, the teacher
or student creates a math problem with graphics (see the Math
Cat game "Add It Up). After inserting a number of graphics
into a window, students drag a certain number of items away from
the group and then count the remainder. |
K.8 The student, given a familiar
problem situation involving magnitude, will select a reasonable
magnitude from the three given quantities: a one-digit numeral,
a two-digit numeral, and a three-digit numberal (e.g., 5, 50,
and 500). |
Create a slide show of photos and
ask various questions about magnitude: How many people in the
crowd? How much does the puppy weigh? |
Standard
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Technology Integration Idea
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K.9 The student will recognize a penny, nnickel,
dime, and quarter. |
Visit the U.S.
Mint to learn more about money and how it is made. |
K.10 The student will identify the instruments
used to measure length (ruler), weight (scale), time (clock:
digital and analog; calendar: day, month, and season), and temperature
(thermometer). |
Use a calendar creation program to show students different
months. Have them choose appropriate clip art to place on the
calendar to reflect the particular season or holiday.
In a desktop publishing program, display the rulers and have
students draw shapes of certain lengths.
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K.11 The student will tell time to the hour using
an analog or digital clock. |
When students start to use the computer, have
them note the time on the computer clock. |
K.12 The student will compare two objects or
events, using direct comparisons or nonstandard units of measure,
according to one or more of the following attributes: length
(shorter, longer), height (taller, shorter), weight (heavier,
lighter), temperature (hotter, colder). |
Using a draw program, instruct to students to
draw one line. Then have them draw a shorter or longer line. |
Standard
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Technology Integration Idea
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K.13 The student will identify, describe, and
make plane geometric figures (circle, triangle, square, and rectangle). |
Use a draw program to create shapes. |
K.14 The student will identify representations
of place geometric figures (circle, trianlge, square, and rectangle),
regardless of their position and orientation in space. |
Virtual Worksheet: Insert shapes into a draw
program. Using the pencil tool, have students circle the correct
shape when prompted. If you want to make more of a game, use
a slide show program to create a series of slides with different
shapes. |
K.15 The student will compare the size
(larger/smaller) and shape of place geometric figures (circle,
trianlge, square, and rectangle). |
Use a draw program to create different shapes
and different sizes of the same shape. Instruct students to drag
certain shapes on top of each other and the describe the two
shapes in relationship to each other. |
Standard
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Technology Integration Idea
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K.16 The students will gather data relating
to familiar experiences by counting and tallying. |
Use a spreadsheet to record data from the
class (favorite color, hair color, number and type of pets, etc.). |
K.17 The student will display objects and information,
using object and pictorial graphs and tables. |
Use a draw program to make a simple graph of
the information from the survey above. |
K.18 The student will investigate and describe
the results of dropping a two-colored counter or using a multi-colored
spinner. |
Record the results on a spreadsheet. |
Standard
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Technology Integration Idea
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K.19 The student will sort and classify
objects according to similar attributes (size, shape, or color). |
Using a draw program, insert a variety of colored
shapes. Have students drag them into related groups (all triangles,
color groups, etc.) |
K.20 The student will identify, describe,
or extend a repeating relationship (pattern) found in common
objects, sounds, and movements. |
Use a draw program to start a pattern and have
students complete it by copying and pasting the correct items
into the pattern. |